ID:155456
Jul 2 2011, 2:21 pm
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How would i go about making the user's skill (Basically a blast) Expload upon impact and that cause AoE Damage?
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In response to Robertbanks2
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Robertbanks2 wrote:
http://www.byond.com/members/ DreamMakers?command=view_post&post=40085 Ok, also how wouldi go about the user beign able to control the projectile in a non-stop path till it hits something with density? |
In response to XxLucifersJesterxX
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Look around in the resources section for projectile libraries, there are a few good ones.
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In response to Robertbanks2
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kay
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In response to XxLucifersJesterxX
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Well, I'm using this snippet I wrote for square-type explosions.
proc/Explosion(var/mob/M,var/radius=0,var/mob/startpoint,var/obj/E,var/strength,var/TIMEBEFOREDAMAGE=0) //TIMEBEFOREDAMAGE var is in tenths of seconds, allows for very fine control in the explosion timing... |
In response to Kenpachi12
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This helps for the most part lol :P
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Read that if you want to actually learn the math behind it.
http://www.byond.com/developer/Theodis/Explosions
Use/study that to get a more practical example.