Memory leaks, real? or fiction? I'm kidding. I know they're real. Now what exactly are they and how can they be stopped?
For one, I've noticed that in some games dream seeker starts off using about 70,000K or so to begin with, and many many hours later (like 10+) can turn into almost 700,000. Is this just how byond is or is it coding error? If it is actual error, which it probably is, what exactly would you look for when fixing it?
May 3 2011, 4:33 am