Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1556838
 
Added - Racial skills for Humans, Lupines, Felidae, Corbies, Umbrals, Shaitans, Oracles, Elves, and Vampires have been changed or added.
  • Human - Quick To Master (New); [i]+2 SP to all classes.[/i]
  • Lupine - Instinct (Updated); Now kicks in at 50% HP. At 25% HP, the effect is doubled.
  • Felidae - Instinct (Felidae) (New); At 50% HP, Movement costs 1M less to use. At 25% HP, costs an additional 1M less.
  • Corbie - Gain Air (New); Gain Airborne status.
  • Corbie - Aerial Attacker (New); Bonus Hit and Power when attacking while Airborne.
  • Corbie - Stay Afloat (New); Toggle skill. While on, all skills are treated as Airborne compatible.
  • Elf - Healer's Legacy (Updated); Now doubles the BASE Power of any healing spell. Increases Skill when using Alchemy to make Potions by 1.
  • Elf - Spotless (Updated); +25% Water Resistance, +25% Dark Weakness
  • Oracle - Preordinance (Updated); Prevents back-attacks from enemies.
  • Oracle - Future Vision (Previously Blindness); +10% Hit and Evade VS enemies in 1 Range; -10% Hit and Evade VS enemies beyond 1 Range.
  • Umbral - Fade Out (New); Gain 'Sneak' status (as if from Sneak talent) for 3 rounds. Costs no FP during night hours.
  • Umbral - The Mark (Updated); +25% Dark Resistance, +25% Light Weakness, recover 3 FP when hit by magic damage. During night hours, all effects of this skill are doubled.
  • Umbral - Noctis Arcana (New); Reduces costs of spells by 50% during night hours. Increases costs of spells by 25% during day hours.
  • Shaitan - Mind Scorch (Updated); Immunity to Fear and Hesitation.
  • Shaitan - Black Rend (New); Deal unresistable Slash damage to 1 enemy in 1 Range equal to 4 + 75% of your STR.
  • Glykin - Golden Blood (Updated); Poison immunity, regenerate 2% of maximum HP per round (min. 2 HP), Faith% chance of reducing a negative status that lasts 3 rounds or more by 1 round (when applied).
  • Vampire - Banquet (Updated); Damage becomes Dark-type. Hit penalty changed to (target's LV or 10, whichever is higher). Hit penalty reduced by 50% when used from the target's side. No hit penalty while behind the target.
  • Vampire - Silvermists (Updated); Now has a minimum heal (25 HP). Heal increased to 1.5x VIT.
  • Vampire - Lunar Lunatism (Updated); All stat bonus increased to +2. HP and FP recovery increased to 50% of VIT.

Added - 6 new Black Knight class skills. More skills will be added at a later date.
- Various corrections and fixes.
Good job, bro. I noticed earlier today, and I was like: Yesssssh, Felidae putting in workkk.
In response to Takakashi z
m not sure you should post stuff here so it will probs get removed
Prooooobably but who cares :)