How do I make a system where I press a verb like laserbeam it starts charging gathering power and then when i press it again it fires the beam doing the charged damage and have it so while im charging this attack i cant charge any other attacks nor fire the laser beam if another chargeable attack is clicked
example: click laserbeam starts charging then click finger beam and it fires laserbeam instead of laser beam only firing when laser beam is clicked again
ID:155789
Mar 19 2011, 12:02 pm
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In response to Eternal_Memories
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yeah cept one problem i have is if i were to make another beam move like this and clicked it itd fire that beam dude to the fact charge==1 also i do need the beam system of basicest sort added in to the example otherwise i have no clue how i would implement it in at all as its hard enough to do with the beam systems i got now
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In response to Mastergamerxxx
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anyone? sorta need help on this badly
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In response to Mastergamerxxx
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Simple, create a var that only that single tech uses.
var/BlueBeamCharging = 0 and then only call it during that Tech. Acourse there are a few other problems with doing it like that. But this is only meant to give you an idea, not 100% solve your problem. |
In response to Matt3151
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yeh one problem being id have to create a lot of vars for each technique and lige you 50% solved the problem the other 50% is me struggling to figure out how the hell im supose to get a beam system to correspond to that code in the right way
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In response to Mastergamerxxx
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so anyone have a answer?
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Well, you need to make some vars, so...
mob/var
charging=0
powercharged==0
mob/verb
LaserBeam()
if(charging==1)
new/obj/beam/B // I hope you've coded the beam already.
B.power=[usr.powercharged] // The user already charged some power, so it's now in the beam as it's power.
usr.energy-= ??? // If you want to make the usr. loses energy after releasing the energy, type the ammount of energy you want there, or chakra, or whatever...
sleep(300) // Delete this part If you want, but the usr. may have a cooldown before using it again.
usr.powercharged==0 // now the power charged goes back to 0.
usr.charging=0 // Now you'll have the chance of charging again.
return // so it doesn't repeat the proc again...
if(charging==0)
usr<<"You're now focusing your power...
new/obj/charge // Maybe you want to make an overlay over the usr's icon, so his charge is visible, now you gotta make the charge overlay and stuff...
usr.powercharged+= 10[...] // The beam's power may be focused here ((You can delete this one If you've already coded the damage of the beam)).
usr.energy-=10 // You lose some energy for charging. You should make sleep (...) then add again the powercharged+= [...] thing, so the more time he keeps charging, the higher damage it'll do.
usr.charging= 1 // errr, enough (?)
return
Mostly Beams Systems have their own systems, which depends on the level, power, and some others vars of the usr. So you should take a look every day on the source, your ideas may improve it.
Good luck !