Jan 14 2011, 12:53 pm
I'm looking for a system to make sleep go faster then sleep(1). I tried using sleep(0.5) but it executes as sleep(1). (1) would be ok in most cases, but with the way this looks ingame (1) is way too slow. I have 8 steps to the whole proc I'm making causing it to take a total of (8) to do and then (8) to end. This just makes the whole thing on screen look clunky. So I am looking for a way to make it go faster without removing sleep (which would cause the whole thing to happen at once losing the entire effect).
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