Ok well I'm a spriter so i have no idea what anything about the isometric view maping,i have a questions hoping some of u coders can answer them for me.
Do i need to make a column 128x64,or does coding it allow one to stack the 64x64 cubes(sorry i suck at explaining things ill use a pic for an example)
ID:156032
Jan 11 2011, 3:37 pm
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In response to Twin II
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Thanks Twin II,well still at very beginning of development,so finding that out early will help future frustrations
i also saw something about iso here on byond but the programmer i think wrote it was possible to make mob stand under another,but for now ill just close the underneath the bridge with a gate |
In response to MademanOne
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Oh it's entirely possible, but it's just the number of problems that arises from it, in other aspects of the game, that will be very unpleasant to solve.
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You can use your 64 x 64 and stack it, but you need a new turf code for it to set its pixel_z to 32, and you need to use objects unfortunately (every time i used a turf for each different hieght and stacked, the turfs underneath dissappeared.).
I did try to amke an fft game too, but i was using the fft icons for players, because we dont have any decent sprite artists in our team. Yet. And at the time, i wasn't as good a coder as i am today, and was unable to figure out the battle techniques required. :( |
In response to Darkoro
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Ehh hope my coder can do it >_< ur bringing me down D:
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In response to MademanOne
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Sorry D: That wasn't my intention.
Message to twin II: Would you be able to create a library with your battle system (the moving and ranges in it) once you finish your project? I think that its use would help the quality of BYOND's games increase. Just a personal opinion, and obviously, you dont have to give out your work. :) |
In response to Darkoro
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Yea, I think I should. For the most part, I think I have mashed out more of the harder parts of a tactical isometric rpg engine in DM than others.
My engine was designed in the best possible way I could think of. The movement, spell range, ect. are actually completely customizable; whereas, I could make an ability that hits in any possible location pattern I would want. Like custom spell that hits people in an area that looks like TWIN (my uber doom spell). And I could chose if the ability should obey line of sight rules, obey movement rules, or even ignore certain rules.(think AOE type spells that come from above.) I definitely think it would benefit byond. Although I would be sad to see a bunch bleach or naruto tactical rpgs or whatever (I love anime still). But I have a bad programming habit of not commenting anything, ever. My professors have docked points from my work because of it. Although, I think my code is definitely easy to follow, and they agree as well. Maybe when I finish (or give up) on the project I can work on making a library. I know I should give back to byond after learning so much about programming from great programmers here and it lead to me becoming a computer science major years later. |
In response to Darkoro
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Yea I also thought of the similar way with objects lol. But I foresaw mapping would be almost impossible.
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Also, I wouldn't make "bridge" type tiles where a mob could be under or over it, unless your programmer knows he can deal with it. I thought of a good few problems that would arise and I would have a hard time dealing with so I decided not to go that route.