I know there have been threads on this topic previously, but I couldn't find one to help me so I decided to make a new one, with a hopefully easier title for future searches.
My question is this. Say I have a custom font I want to use that isn't pre installed with Windows. Can I somehow include it with my project so that I can see it in the game but also so that people that do not have the file can download it or use it to see it as well? Thanks.
ID:156052
Jan 7 2011, 9:01 am
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In response to Moussiffer
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Oh wow, didn't realize this would be out there as specific as this. Thanks. Now, what is the best way to tell if the font is OK to distribute? I mean, I downloaded it a while ago and did not have to torrent it or anything but I'm not sure if its freeware. Any true way to tell?
Here's the font by the way: http://www.font-zone.com/download.php?fid=111 |
In response to DisturbedSixx
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Sorry to bump this thread.
But I'm having a bit of trouble. I included the font as a resource in a variable like the guide said, but I do not see it in the Dropdown Selection for the Output interface Font tab. When I type in the name of the Font, it will default to the default font when I output anything using it. The font works fine in Notepad. |
Use font-size to specify a point size for the font. 0 is the default value, which will just use whatever size the control would normally use.
I found this at the Skin Reference just scroll down to font.