So from what i can tell saving your file while that mob is linked in etc could cause a rollback.
Would having a similar thing for guilds and or villages cause the same thing?
mob/var/villages/village = spider_village.
as far as i know that -would- cause a rollback bug and a solution would be to make the village variable tmp. so that its never saved.
Is the only way to bypass this to make it a temporary var and an additional perma var (that contains the village name) that then has a proc ran on load that simply puts humpty dumpty back together?
or is their another way?