ID:157089
 
When my game starts up, when the icon state is set to "fit to screen", the tile sizes are EXTREMELY small.

http://omploader.org/vNGVidg/wtf.jpg

The screen position of the card on the screen is at 1,1 (I think). Is it normal for the tile sizes to shrink that much?

I want the icon sizes to be 32x32, but when I do, the card in the HUD doesn't move with the user's screen.

http://omploader.org/vNGVjMQ/wtf2.jpg

I've tried setting the world's and client's view variable to different values, but they don't seem to have any effect on the game.

Does anyone know what I have to alter so when I set an objects screen_loc variable to "1,1", it will show up on the user's screen when the icon size is 32x32, or do I just have to adjust everything accordingly?
If you've got the map set to stretch tiles to fit the screen, and your tiles are that small, somewhere you've got a very high world.view or client.view set.
In response to Koil
Indeed, I just looked through my code and found this:

usr.client.view = 30

I have no idea how that got in there (maybe it was to test something).

I guess I needed more sleep.