When my game starts up, when the icon state is set to "fit to screen", the tile sizes are EXTREMELY small.
http://omploader.org/vNGVidg/wtf.jpg
The screen position of the card on the screen is at 1,1 (I think). Is it normal for the tile sizes to shrink that much?
I want the icon sizes to be 32x32, but when I do, the card in the HUD doesn't move with the user's screen.
http://omploader.org/vNGVjMQ/wtf2.jpg
I've tried setting the world's and client's view variable to different values, but they don't seem to have any effect on the game.
Does anyone know what I have to alter so when I set an objects screen_loc variable to "1,1", it will show up on the user's screen when the icon size is 32x32, or do I just have to adjust everything accordingly?
ID:157089
May 23 2010, 4:55 pm
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May 23 2010, 7:29 pm
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If you've got the map set to stretch tiles to fit the screen, and your tiles are that small, somewhere you've got a very high world.view or client.view set.
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In response to Koil
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Indeed, I just looked through my code and found this:
usr.client.view = 30 I have no idea how that got in there (maybe it was to test something). I guess I needed more sleep. |