var/Grass = 0
for(var/turf/Grass/T in world) if(T.x==src.x && T.y==src.y && T.z==src.z) Grass = 1
if(Grass) usr << "You are stood on Grass!"
There must be a better way than that? I thought using 'src.loc', but my attempts at getting it to work didnt result in much success.
Anyone done something like this for themselves and wouldnt mind throwing in some input. Thanks.