Is it possible to create that icon on label move and use animation, or flick()... atc |
You can specify which map control the screen object appears on by prefixing its screen_loc with the map control's name:
You can use HUD objects in any additional map controls that might appear in game's skin file. If you have a second map named "map2" for instance, then you can use "map2:1,1" or something similar as a screen_loc. If the map control is set to automatically scale to fit its contents, it will try to show every object you put there. (NOTE: You should not use the full window.control name, just the name of the control itself. Map controls should always have unique names.) |
If you wanted to animate it, you would have to use a second map control and use screen objects.