Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1577418
 
This update was published on May 7th, but I forgot to post it on BYOND.

0.78
Added - Several new status effect icons, courtesy of Ryu-Kazuki.
Added - You can now buy a fruit that will reset all of your Skill levels.
- Fishing has received a minor animation upgrade.
- Absolute Fear's Hesitation level is now 3*Rank.
- Poison now deals 10% HP instead of 20%.
- When KO'd your character box will now appear black instead of blue.
- While on the overworld, you will appear smaller than normal.
* Dungeon Generation
- Dungeon generation is now a bit more varied in types of rooms created, the size of the dungeon, etc.
- Dungeons that are not 'Tunnels' (IE, Jammer/Goblin) can spawn doors. Doors can be locked (see below).
- Monsters should now spawn a bit further from each other than usual.
* Scout Changes
- Scout now has 5 Ranks.
- Scout no longer shows a random-encounter gauge in the bottom right.
- Scout is now used in random dungeons to spot traps on the ground (automatically) and to check chests for traps (must be selected/Ctrl+Click'd).
- If you find a trap on a chest, you can attempt to disarm it via Security. Your success for finding traps depends on the dungeon's level, your Scout talent level, as well as minor influences from your SKI and CEL.
* Security Changes
- Lockpicks are no longer automatically 'used up' when unlocking something. The grade of the lockpick only influences your rate of success.
- Unlocking something now takes about 4 seconds.
- Your success rate for unlocking things and disarming traps is influenced by your Security talent level, as well as minor influences from your SKI and CEL.
- If you fail to unlock something, there is a chance your lockpick will break. The higher your chance of success, the lower the chance of this happening.
- If you fail to disarm a trap, there is a chance you will trigger it instead. The higher your chance of success, the lower the chance of this happening.
- Unlocking or disarming something will now grant the entire party some experience points.
- Shortcut controls; Double Click = attempt to open door/chest. Shift+Left Click = Unlock Thing. Ctrl+Left Click = Search for Traps (for chests). Bash (for doors). Alt+Left Click = Disarm Traps. These can be used as long as the party leader is within 1 tile of the object, by any party member.
- You can attempt to Bash a door open; the success depends on your STR. Either way, you will receive a little damage for the attempt. On success the door is busted open.

- Various corrections and fixes.