ID:158141
Oct 22 2009, 9:21 am
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I recently looked at the code for Runt, and I noticed that most of the code was stored in .sav files. How do you do this?
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Oct 22 2009, 9:26 am
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There is no "code" in the savefiles, it's all just data. It's done in the same way you'd save or load anything else. There's nothing saying "you can only save a mob that belongs to a player and then only load one instance of it."
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In response to Garthor
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Garthor wrote:
There's nothing saying "you can only save a mob that belongs to a player and then only load one instance of it." Or saving one thing to a savefile or savefile directory for that matter either. People tend to forget that Byond savefiles can be used in a sequential I/O format. |