ID:158141
 
I recently looked at the code for Runt, and I noticed that most of the code was stored in .sav files. How do you do this?
There is no "code" in the savefiles, it's all just data. It's done in the same way you'd save or load anything else. There's nothing saying "you can only save a mob that belongs to a player and then only load one instance of it."
In response to Garthor
Garthor wrote:
There's nothing saying "you can only save a mob that belongs to a player and then only load one instance of it."

Or saving one thing to a savefile or savefile directory for that matter either. People tend to forget that Byond savefiles can be used in a sequential I/O format.