Space Station 13

by Exadv1
Space Station 13
Stay alive inside Space Station 13
ID:1590845
 
BYOND Version:505
Operating System:Windows 8 64-bit
Web Browser:Internet Explorer 10.0
Applies to:Dream Daemon
Status: Open

Issue hasn't been assigned a status value.
Descriptive Problem Summary:
When I Start the Server Everything loads properly except th Datum Rank I get
## ERROR: Admin datum created without a rank. Datum has been deleted in code/modules/admin/holder2.dm at line 22 src: /datum/admins usr: .
## ERROR: Admin datum created without a rank. Datum has been deleted in code/modules/admin/holder2.dm at line 22 src: /datum/admins usr: .
In the Dream Deamon Text I canot Figure it OUt Because I am Farily new to Byond Code Thanks for the Help PS I am running TG Station build

Numbered Steps to Reproduce Problem:
1 Download the TG Station Build from Git Hub
2 Compile The Code in Dream Seeker
3 Run the Server from Dream Deamon

Code Snippet (if applicable) to Reproduce Problem:
var/list/admin_datums = list()

/datum/admins
var/datum/admin_rank/rank

var/client/owner = null
var/fakekey = null

var/datum/marked_datum

var/admincaster_screen = 0 //See newscaster.dm under machinery for a full description
var/datum/feed_message/admincaster_feed_message = new /datum/feed_message //These two will act as holders.
var/datum/feed_channel/admincaster_feed_channel = new /datum/feed_channel
var/admincaster_signature //What you'll sign the newsfeeds as

/datum/admins/New(datum/admin_rank/R, ckey)
if(!ckey)
ERROR("Admin datum created without a ckey argument. Datum has been deleted")
del(src)
return
if(!istype(R))
ERROR("Admin datum created without a rank. Datum has been deleted")
del(src)
return
rank = R
admincaster_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
admin_datums[ckey] = src

/datum/admins/proc/associate(client/C)
if(istype(C))
owner = C
owner.holder = src
owner.add_admin_verbs() //TODO
admins |= C

/datum/admins/proc/disassociate()
if(owner)
admins -= owner
owner.remove_admin_verbs()
owner.holder = null
owner = null

/*
checks if usr is an admin with at least ONE of the flags in rights_required. (Note, they don't need all the flags)
if rights_required == 0, then it simply checks if they are an admin.
if it doesn't return 1 and show_msg=1 it will prints a message explaining why the check has failed
generally it would be used like so:

proc/admin_proc()
if(!check_rights(R_ADMIN)) return
world << "you have enough rights!"

NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call
you will have to do something like if(client.rights & R_ADMIN) yourself.
*/

/proc/check_rights(rights_required, show_msg=1)
if(usr && usr.client)
if (check_rights_for(usr.client, rights_required))
return 1
else
if(show_msg)
usr << "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags:[rights2text(rights_required," ")].</font>"
return 0

//probably a bit iffy - will hopefully figure out a better solution
/proc/check_if_greater_rights_than(client/other)
if(usr && usr.client)
if(usr.client.holder)
if(!other || !other.holder)
return 1
if(usr.client.holder.rank.rights != other.holder.rank.rights) //Check values smaller than 65536
if( (usr.client.holder.rank.rights & other.holder.rank.rights) == other.holder.rank.rights )
return 1 //we have all the rights they have and more
usr << "<font color='red'>Error: Cannot proceed. They have greater or equal rights to us.</font>"
return 0


/client/proc/deadmin()
admin_datums -= ckey
if(holder)
holder.disassociate()
del(holder)
return 1

//This proc checks whether subject has at least ONE of the rights specified in rights_required.
/proc/check_rights_for(client/subject, rights_required)
if(subject && subject.holder && subject.holder.rank)
if(rights_required && !(rights_required & subject.holder.rank.rights))
return 0
return 1
return 0


Expected Results:
Server runs fine

Actual Results:
I get the erroes server starts up But I am not a Admin Nor is my ferind witch I Set to Game Master in the config

Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
Every Time
No
Yes
I have not trid

When does the problem NOT occur?
Never

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)

Workarounds:

Unknown
yea i still need some help here so Bump
Make an issue report on their sourcecode's issue tracker. This is their problem, not ours.
Like laser50 said, this forum should just be killed altogether, go to TG's github repo and post a bug report there.