mob
verb
MakeOwner(mob/M as mob in world)
set category = "Staff"
M.verbs += typesof(/mob/Owner/verb)
M.Rank2 = "Owner"
And this is my Save/Load
client
proc
Save()
if(!src)return
if(!src.mob)return
var/savefile/save
save = new ("Player Saves/[mob.ckey].sav")
save["mob"] << src.mob
save["x"] << src.mob.x
save["y"] << src.mob.y
save["z"] << src.mob.z
save["verbs"] << src.mob.verbs
Load()
var/savefile/load
load = new ("Player Saves/[mob.ckey].sav")
load["mob"] >> src.mob
load["x"] >> src.mob.x
load["y"] >> src.mob.y
load["z"] >> src.mob.z
load["verbs"] << src.mob.verbs
So....could you fill me up on this one? ^^
Simple enough.