ID:1616185
 
(See the best response by Lugia319.)
I'm trying to figure out how to play a footstep effect whenever a mob(player included) takes a step.
I have multiple sounds for variation as well. This is what i'd like to do.

mob moves one step: plays step 1.wav
mobe moves multiple steps: plays step 1.wav, step 2. wav, and so on and so forth, in a loop, until the mob stops taking steps.

I'm fairly new to Byond and have been messing around with resources such as Step byond, Your First World, and the likes trying to add and tweak different things. But I honestly have no idea on this one so any help would be appreciated and thanks in advance!

mob
Move()
//put the sound file
Best response
More accurately, you need to output the sound file using the output operator "<<"