Here is a screenshot of my issue (see the red circles). It forms perfectly as you can see looking at the purple, I just need to add additional corners to complete the edges (which I have).
The issue is how? The only solution coming to mind is creating the objects at runtime, but I've done that once before and it's not the best solution (it was terribly slow of course). All I'm looking for is a way to complete the edges without having to have them remade (again) or generating new objects/overlays/or images at runtime. Any suggestions?
Jul 2 2014, 7:51 pm (Edited on Jul 2 2014, 8:15 pm)
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My suggestion, make the interior corners objects that you can overlay ontop of the water that's already there which needs an interior waterline.
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I actually made two libraries recently that I think will help you with this problem:
http://www.byond.com/developer/Ter13/AutotileEditor http://www.byond.com/developer/Ter13/AutoMerge My autotile editor will automatically generate all 47 variations of your autotile from a file that looks like this: or like this: Just export your dmi file, and include it in your project. Next, set up your project to use autotiles by including this code into your project: world Lastly, start plopping down instances of your autotiles on the map, then import the map into AutoMerge, and export the autojoined map. The Automerge project will update your DMM to have autojoined tiles, then re-export it as a DMM for use again. Enjoy! |