ID:161893
 
I was just wondering if there was a way to make a loop, without it being dependent on the server ping.

mob/proc/Seconds()
while(1)
Seconds ++
sleep(10)

Something like this may output..
1
(1 second later)
2
(1.5 seconds later)
3
(1 second later)
4

etc. Thanks again.
I think hub://Gakumerasara.Client-SideProcessingDemo does just this. I never looked in it though. :-P
In response to DivineO'peanut
That really is not a practical solution for anything.
In response to Garthor
Then I must've gotten this demo mixed up with another.