ID:1619979
 
This is a direct extract from my project, you can use it to add teleports to your game.

Variables You Need To Know

ID is going to be a number that represents that particular teleport.
tarID is target ID. As you can imagine it represents the identity of the target teleport.

Changing these variables

To change this, go into the map editor and right click the teleport object. Click edit. You can change ID and tarID there.

How This Works

When the game begins it finds the teleport with the target ID you set and remembers it. So when you step onto the teleport and it sends you to the remembered target teleport.

Use this how you like, that's just how I use it.

The Code

/*
Author: Zecronious
Terms: Free To Use
*/


// Optional frozen mechanic if you don't have it already.
mob
var/frozen = 0

Move()
if(frozen) return
return ..()


// The actual teleporting objects
# define teleportTime 10

obj/Mechanic/Teleport

icon_state = "Teleport"

var
ID
tarID
obj/Mechanic/Teleport/partner

proc
getPartner()
for(var/obj/Mechanic/Teleport/someTP)
if(someTP.ID == tarID)
partner = someTP

Cross(var/atom/someAtom)
spawn(1)
if(istype(someAtom, /mob))
var/mob/someMob = someAtom
if(someMob.isPlayer)
someMob.frozen = 1
sleep(teleportTime)
someMob.loc = partner.loc
someMob.frozen = 0
return ..()

New()
spawn(4)
getPartner()
return ..()
Wow, you're very helpful Zecronious, I shall now fan. You have been very helpful.
It say someMob.is: is an undefined variable and I can't seem to fix it.