You can play a demo of it in the attached file.
It will check your system for the VC++13 Redist. Package(msvcr120.dll), and if it doesn't exist, it'll prompt you to download it.
Before any public releases of this library, I would like to further test these functions through this playable demo.
Playable Demo here
Supported Functions
client
XINPUT_A()
XINPUT_A_RELEASE()
XINPUT_B()
XINPUT_B_RELEASE()
XINPUT_X()
XINPUT_X_RELEASE()
XINPUT_Y()
XINPUT_Y_RELEASE()
XINPUT_D_PAD_LEFT()
XINPUT_D_PAD_LEFT_RELEASE()
XINPUT_D_PAD_RIGHT()
XINPUT_D_PAD_RIGHT_RELEASE()
XINPUT_D_PAD_UP()
XINPUT_D_PAD_UP_RELEASE()
XINPUT_D_PAD_DOWN()
XINPUT_D_PAD_DOWN_RELEASE()
XINPUT_BACK()
XINPUT_BACK_RELEASE()
XINPUT_START()
XINPUT_START_RELEASE()
XINPUT_LEFT_BUMPER()
XINPUT_LEFT_BUMPER_RELEASE()
XINPUT_RIGHT_BUMPER()
XINPUT_RIGHT_BUMPER_RELEASE()
XINPUT_LEFT_THUMBSTICK()
XINPUT_LEFT_THUMBSTICK_RELEASE()
XINPUT_RIGHT_THUMBSTICK()
XINPUT_RIGHT_THUMBSTICK_RELEASE()
XINPUT_LEFT_TRIGGER()
XINPUT_LEFT_TRIGGER_RELEASE()
XINPUT_RIGHT_TRIGGER()
XINPUT_RIGHT_TRIGGER_RELEASE()
XINPUT_LEFT_THUMBSTICK_RIGHT()
XINPUT_LEFT_THUMBSTICK_LEFT()
XINPUT_LEFT_THUMBSTICK_UP()
XINPUT_LEFT_THUMBSTICK_DOWN()
XINPUT_RIGHT_THUMBSTICK_RIGHT()
XINPUT_RIGHT_THUMBSTICK_LEFT()
XINPUT_RIGHT_THUMBSTICK_UP()
XINPUT_RIGHT_THUMBSTICK_DOWN()
XINPUT_VIBRATE(intensity=50,duration=7)
When you hit a button on the gamepad which supports xinput(XBOX360 and I beleive XBOX One controllers), it'll send a message to BYOND and be intercepted by these client functions.
Simply override these functions to produce your macros.
Example:
client
XINPUT_X()
if(holding_x)return //this is so we don't get constant messages to initate XINPUT_X.
XINPUT_VIBRATE(100,7) //intensity is a numerical percentage from 1-100, the length is a numerical number which in length is 1/10th of a second.
The above code will make the xinput type controller vibrate upon hitting the "X" button on a XBOX360 controller.
Variables:
client
holding_x = 0
holding_y = 0
holding_a = 0
holding_b = 0
holding_right_bumper = 0
holding_left_bumper = 0
holding_left_thumbstick = 0
holding_right_thumbstick = 0
holding_right_trigger = 0
holding_left_trigger = 0
holding_d_pad_up = 0
holding_d_pad_down = 0
holding_d_pad_right = 0
holding_d_pad_left = 0
holding_start = 0
holding_back = 0
vibrate_enabled=1
Playable Demo Here