ID:1630157
Jul 17 2014, 8:52 am
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This is the current interface,but I'm unhappy with it. I really dislike that fullscreen games make the view so large. I want the view to be unison and closer for everyone *about the view in the image* I'm also a bit unhappy with the fact that the interface design adheres to the BYOND norm of chat on the right and panels*so to speak* I'm looking for input to solve those problems up above. I want a way to present the chat onscreen, preferably which isn't too hard, menus that may need to pop up for inventory *which also isn't too hard* BUT the stretching of the icons if I were to make the map cover the entire interface window area sort of puts me off. Are there any alternatives? Other than locking the window size of the game? |
Jul 17 2014, 9:39 am
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For the window size and stretching, you can find the player's screen resolution and set their "view" to that. I personally don't like that as it will give people with bigger screen resolutions a bigger view/possible advantage depending on what kind of game you're making so I just deal with the stretching for now since I'd still like full screen as a possibility.
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