Dream Daemon feels the need to overload itself with information that it should not be showing, for an unexplained reason. Results in a game crash.
Two errors are below.
proc name: SaveK (/mob/proc/SaveK)
runtime error: BYOND Error: bad datum
proc name: Logout (/mob/Logout)
runtime error: Cannot read null.address
Jul 24 2014, 5:27 am
Best response
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These are runtime errors. It's DreamDaemon reporting errors in the game's source code. If these exceed some absurdly high number, the game will crash.
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