ID:1635762
 
(See the best response by Crazah.)
Dream Daemon feels the need to overload itself with information that it should not be showing, for an unexplained reason. Results in a game crash.









Two errors are below.

proc name: SaveK (/mob/proc/SaveK)
runtime error: BYOND Error: bad datum

proc name: Logout (/mob/Logout)
runtime error: Cannot read null.address
Best response
These are runtime errors. It's DreamDaemon reporting errors in the game's source code. If these exceed some absurdly high number, the game will crash.