ID:1640320
 
(See the best response by Kaiochao.)
I understand that with this code, it is possible to change the users perspective to be in X direction.
usr.client.dir = X

But I have found that I am restricted to these directions being one of the 8 directions built into Byond, and I was wondering if it is possible to base the clients camera angle off of an angle, (0-360) instead? I hope this makes sense!


Best response
Actually, you're restricted to the 4 cardinal (not diagonal) directions.

It's possible to make a rendering system to display things at any angle using atom.transform, but it's not very practical.