ID:164771
 
    Water1
icon_state = "water1"
var/thingx
var/hello
screen_loc = "[thingx],2"
hello = /obj/Techs/All/Water/verb/Water
MouseEntered(Water1)
icon_state = "water3"
MouseExited(Water1)
icon_state = "water1"
Click(Water1)
for(var/mob/M in oview(6))
if(M)
call(hello)(M)
else
return

I need help i've tried everything to get a usr var into an obj
aren't you missing the .dmi icon file where the icon states are from for 1?
In response to RakuTakira (#1)
no i have it in the top which isn't shown
In response to Upinflames (#2)
You don't need Click(Water1), take out the water1 and leave it click. Also, usr is allowed in Click(), so usr vars are allowed as well.