Problem description:
How do I edit what occurs when a player reconnects to the game?
In this instance I have a intro that plays, but if a player reconnects mid-game-- it just sends them to limbo without displaying the proper start sequence of events.
client/New() is what you'd want to look into.
mob/Login() occurs when a client connects to a mob. client/New() occurs when a client joins the world. Before client/New(), client/IsBanned() runs, though there really isn't much you'd want to do in this. |
However, if the client is not attached to a mob at first then client.New() should do the trick.