obj
Stationary
Fire
Flames
icon='Fire.dmi'
icon_state="Fire"
Problem description:
I don't have a code, really, but I imagine the solution is really simple. It's probably just some proc I'm overlooking, but how can I make an object(Fire) if walked on, affect those that are walking on it(in terms of damage)
Basically, when walked on, it will damage the "Vitality" var of the mob who walked on it.