ID:1653100
 
Keywords: maps, multiplemaps
(See the best response by Madcrackfiend.)
Hi guys. I'm working on incorporating multiple map files (just 2 different files) into the game I'm working on. The original map file is named GameMap.dmm... So I named the second GameMap_2.dmm since I understand they load in layers.

We use teleporter objects to teleport players from one place to another (such as z planes). So for example, I would lay down a teleporter object and edit its GotoX, GotoY, and GotoZ for the respective coordinates. The original map file has 26 z planes.

I set the teleporter object to go from z plane 8 (on the original map file), to z plane 27 (for the first z plane on the second)-- from my browsing on the forums this is the correct way. When I compile no errors or warnings pop up, however when I go to run to test, I get the following error:

http://gyazo.com/62d83efc6d862fed926075dd41748bd9

Any ideas on how to fix this would be appreciated! :)
If not, it's easy to just add another z plane... I'd just really like to get this working.
How big is the map?
Best response
When searching for your error in the forums I found this.
http://www.byond.com/ forum/?command=search&forum=8&text=corrupt+map+data

Good luck with that.
It's 500x500. Could it be there's too many objects?
Is the second map file 500x500 as well?
Yep yep.
How heavily mapped is the map?
There is a chance that it could be too many objects on the map, especially if generated at runtime.
Uh, the second one just has turfs and some edges on it. The edges count as objects, as do the teleporters.