if(Season=="Fall")
for(var/obj/Trees2/LIFEgrowstump/T in world)
if(prob(20))
var/obj/Trees3/LIFEgrowstump/T1=new()
T1.loc=T
del T
if(prob(20))
var/obj/Trees2/LIFEgrowstump/T3=new()
T3.loc=T
del T
if(prob(20))
var/obj/Trees1/DEADgrowstump/T2=new()
T2.loc=T
del T
if(prob(20))
var/obj/ApopTrees/LIFEgrowstump/T4=new()
T4.loc=T
del T
Problem description:
So, basically when this proc is called, it should replace all existing trees with the different types of trees there are, but when I test it, none of them are replaced..
I don't know exactly what's wrong. Help? :(