ID:1665506
 
(See the best response by Kaiochao.)
Code:
/*
These are simple defaults for your project.
*/


world
version=1
loop_checks=1
tick_lag=1
view = 12
mob=/mob
name="Sword Art Online"
map_format=TOPDOWN_MAP
status="<font size=-2><font color=red>Loading...</font></font>"
hub="Yoshino21.Sword Art Online"
New()
..()
log="Log.txt"
client
script="<STYLE>BODY {background: black; color: #999999;font-size: -2;font-weight: bold;font-family:Tahoma}</STYLE>"
perspective=EDGE_PERSPECTIVE
Del()
..()
New()
..()
winset(src,"mapwindow.map","icon-size=32")

// Make objects move 8 pixels per tick when walking

mob
step_size = 16

obj
step_size = 16

mob
verb
say(msg as text)
set category="Channel" //what the usr says is passed into "msg" as text
world << "[usr]: [msg]" //the world sees chatroom-like output
OOC(msg as text)
set category="Channel"
world << "[usr]: [msg]"

mob
Login()
world << "[src]: Is now online!"
Mob_Selection() // the proc we're gonna make
if(prob(60))
src.loc = locate(40,46,1)
else
src.loc = locate(40,46,1)
Logout()
world << "[src]: Is now offline!"
mob
proc
Mob_Selection() // the proc we're making
switch(alert("Login","","New","Load","Delete"))
if("New")
name = input("Character Name?") as text
switch(alert("Gender","","Male","Female"))
if("Male")
Mob_Selection = "Male"
if("Female")
Mob_Selection = "Female"
else
if("Load")
src << "You chose to continue the Death Game!"
if("Delete")
src << "You chose to commit suicide!"
..()
proc
Create()
mob
var/Cansave
var/Logged
var/Saving
<dm>

<b>The damn thing gives me my choices but two things aren't working that being my characters stats which are defined do not show up and when female is chosen I still get male.</b>

switch(alert("Gender","","Male","Female"))


You need something in those empty quotation marks so when you select female you'll actually be a female.

Post the code of your other problem if you want help there. And what's the point of both say and ooc verbs when they're the same in your code Lol
You're not showing any of the stat-related code or where you make the Mob_Selection have any effect either way. Can't help you.
In response to WSHGC
Best response
The empty quotation marks represent the title of the alert() popup. In this case, the title is empty. It isn't causing any problems.
I can give the source if someones willing to help me?
mob
var/Level
var/MaxLevel
var/Hp
var/MaxHp
var/Strength
var/Defense
var/Agility
var/Luck
var/Regen
var/Exp
var/MaxExp
var/Col
var/BankedCol
Male
icon = 'Male.dmi'
Level=1
Hp = 100
MaxHp = 100
Strength = 5
Defense = 5
Agility = 3
Luck = 1
Regen = 10
Exp = 0
MaxExp = 100
Col = 50
Female
icon = 'Female.dmi'
Level=1
Hp = 100
MaxHp = 100
Strength = 5
Defense = 5
Agility =3
Luck = 1
Regen = 10
Exp = 0
MaxExp = 100
Col = 50 <dm>