When a game reboots, the interface is loaded and the map is drawn. However, code working with client objects breaks with errors like:
runtime error: Cannot read .some_variable
It's not even null.some_variable, it just starts with that dot. This happens even if there's an if(client) before the variable access attempt.
This is fixed when the page is refreshed.
ID:1669907
Aug 30 2014, 2:57 pm
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Resolved
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Aug 30 2014, 6:53 pm
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Can you provide a snippet of the code in question?
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I'm trying to test this, but the web client won't get past this upon server reboot:
// etc. edit: If I don't use the default skin, it seems to reboot properly. Luckily, Super Saiyan X's Balls reboots successfully with the webclient, and I was able get this error upon rebooting: /* I also tried this in Login(), getting the same errror. /* The error is not present with Dream Seeker. It looks like objects created in /client variable initialization aren't being managed properly in the world. |