ID:1677401
 
Resolved
Setting map.zoom to a value other than 0 in a .dmf skin usually produced undesirable effects in the webclient. Therefore map.zoom will be ignored at load-time for translated skins.
BYOND Version:507
Operating System:Windows 8.1 Pro 64-Bit
Web Browser:Firefox 31.0
Applies to:Webclient
Status: Resolved (507.1257)

This issue has been resolved.
Descriptive Problem Summary:
During a private localhost testing over the webclient, I have seemed to have come across some map view size dimension mismatch. Might be an issue when it tried to convert from DMF to Webclient form. Both the left and right sides of screen are cut off. Not sure about the top and bottom yet, but does currently affect left and right.

Here is a provided link of what I'm talking about: http://img.photobucket.com/albums/v458/Bandock/Screenshots/ WebclientBug1_zpsb4361308.png

Numbered Steps to Reproduce Problem:
1. Host a copy of SkyDrop Delivery found on my hub: http://www.byond.com/games/Bandock/SkyDropDelivery (While the version on the hub has not been recompiled, the one I did just recently recompile is affected by the issue as well.)

2. Access by http://www.byond.com/play/127.0.0.1:xxxx ('xxxx' representing the port number you are using).

Code Snippet (if applicable) to Reproduce Problem: N/A

Expected Results:
Full map control with no cutoffs on the sides.

Actual Results:
Some cutoffs found on the map control.

Does the problem occur:
Every time? Or how often? Every time on SkyDrop Delivery
In other games? Currently unconfirmed.
In other user accounts? N/A
On other computers? N/A

When does the problem NOT occur? Currently, I've only tested one game that actually used the DMF format. I will report on any updated status in reply form.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) Only a webclient issue at present.

Workarounds:
For any game that is affected by this, could just use a DMS script to get around it. This might only affect DMF-interface standard games.
Lummox JR resolved issue with message:
Setting map.zoom to a value other than 0 in a .dmf skin usually produced undesirable effects in the webclient. Therefore map.zoom will be ignored at load-time for translated skins.