ID:1685764
 
I've been writing a basic command line interpreter for text games in the past couple of hours. Currently it will just recognize when you're talking about a command, an object and a number.

The end idea is that you can type in something like "put the mug on the table" and it will do that.

The way it would accomplish it is by seeing put and on are commands. Put and on get a copy of the message and take the objects they need. Specifically the mug and the table respectively. Then put takes the output of the command on.

Wondering if anyone else is interested in this and/or has some ideas about one of these for a BYOND game.

This is it working so far.

I've been pretty interested in this kind of stuff. I've made quite a few things similar. Looks good c:
Cool & thanks. Do you have any favourite text games?
It's alive. In one day :)

I work on a text game built with BYOND this is interesting to see.

I was considering writing a similar parser some day when I had the time.
Is Rogue considered a text game? It's made with ASCII graphics.

No? Alright I'll leave now. :[
In response to Mr_Goober
Haha. Oh that's so hard to say. I'd say it's a text based game, key word based.
In response to Alex Peterson
Alex Peterson wrote:
Haha. Oh that's so hard to say. I'd say it's a text based game, key word based.

Rogue is not a text based game. For an example of a text based game, look at Zork. If you go play Zork, you'll notice the letters on the screen form words. Compare that to Rogue where the letters on screen don't form words. That's because they're graphical, not textual.