mob/Unit
Crossed()
winset(usr,"something","is-visible=true")
Problem description:
Is there any way to use usr.client within a Crossed() proc?? Because I want when one unit is crossed a window to pop up to the usr.
I've read in the reference that there is no client/Crossed, so is there an efficient way to do it?? Should I create a Client proc for Crossed or could I detect this collision with Move which is a client proc????