Problem description:
I used
step_size = 35
ID:1689566
Sep 29 2014, 1:52 am
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Problem description: I used step_size = 35 |
If you have any of these variables as not multiples of world.icon_size (e.g. if world.icon_size = 32, you can have bound_width = 64 without pixel movement), then tile-movement gliding will be disabled.
step_size If you're sure you've changed it back in the code, also make sure that savefiles don't carry over tile-glide-disabling values. You could probably use something like this to check at any point in time if there are any atoms with non-tiled values. // warning: untested |
And it's so big! :D
Advice:
Try setting it to 32 if that is your world.icon_size and you want to move by tiles.
Set it to 1 if you want your movement to be smooth.