Kamui()
set category = ("Jutsu")
flick("Kamui", usr.key+ 5)
Problem description:
I will figure out the damage and bumps later, but as of now, I want to learn how to get that jutsu image to flick say.. 5 step in front of the usr whichever way the usr is facing. It's under admin jutsu only, and I know I have to type usr.key somewhere.. but yea. Any tips will help. This should help me with the future jutsus I'm going to work with too.
usr.key is not involved here at all.
You want to create an object and either move (via walk() or another movement proc) and delete it after 5 steps (which you can count via Move())