ID:1699192
 
(See the best response by GhostAnime.)
Code:
    Kamui()
set category = ("Jutsu")
flick("Kamui", usr.key+ 5)


Problem description:
I will figure out the damage and bumps later, but as of now, I want to learn how to get that jutsu image to flick say.. 5 step in front of the usr whichever way the usr is facing. It's under admin jutsu only, and I know I have to type usr.key somewhere.. but yea. Any tips will help. This should help me with the future jutsus I'm going to work with too.
Best response
It is always a good idea to look up the entry of a procedure you did not use before or it has been a long time: flick(icon/state, OBJECT)

usr.key is not involved here at all.

You want to create an object and either move (via walk() or another movement proc) and delete it after 5 steps (which you can count via Move())