ID:1700608
 
Resolved
Setting client.eye to a different value used the eye's settings for see_invisible, etc. instead of the mob's, which did not match Dream Seeker's behavior.
BYOND Version:507.1262
Operating System:Windows 7 Ultimate 64-bit
Web Browser:Firefox 33.0
Applies to:Webclient
Status: Resolved (507.1263)

This issue has been resolved.
Test project here: http://www.quiktech.org/eye_bug.zip

There's an issue when client.eye, invisibility and see_invisible are used together. If you set client.eye to a mob that doesn't have the same see_invisible settings as your mob, you'll no longer be able to see whatever invisible objects you could before. You need to change see_invisible of the target eye mob to be able to fix it.

This is working properly in Dream Seeker.

Lummox JR resolved issue with message:
Setting client.eye to a different value used the eye's settings for see_invisible, etc. instead of the mob's, which did not match Dream Seeker's behavior.