client/Del()
if(!(src.ckey in temporelogando)) spawn(-1) tempo30(src.ckey)
if(src.mob)
src.mob.LogoutGo()
del(mob)
..()
Problem description:
Yesterday a player had not deleted the mob, is very rare. Why was not deleted?
in theory all logged client has a mob. Has no command to change the mob client.
then whatever I leave if (src.mob). It will not make a difference.
This can happen if the client by taking off the pc without closing the game?
Does this solve?
so this is right?