It'd be nice if /list had proper and modifiable subtypes instead of opaque ones in hard code.
For example, vars and locs are a different type of list than overlays, which is a different type of list than verbs, which is a different type of list than contents, which is a different type of list than a mere DM user can define via list/L.
It's logical to define these as actual separate types and allow the user to further define their own types.
For example, some lists would have a "readOnly" flag, some would allow only certain types as entries via a list or proc, etc.
This isn't critical, just a nice improvement to the framework.
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In response to Mr_Goober
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Note that this was posted in "Feature Requests", not "Developer Help". This was not an accident.
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In response to Mr_Goober
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I'm not entirely sure how your post relates to OP.
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In response to MrStonedOne
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Wild Bill Bartok wrote:
Note that this was posted in "Feature Requests", not "Developer Help". This was not an accident. MrStonedOne wrote: I'm not entirely sure how your post relates to OP. Mr_Goober wrote: The reason why those lists are hard-coded this way is mostly so stuff doesn't break in the back-end. BYOND is also not type-strict. Variables that hold datums are always by reference (and primitives/literals are held by value). BYOND is meant to be an easier language to work with, or a stepping stone if you will. It was also made to minimize the amount of work you had to put in to create a game. BYOND does a LOT of heavy lifting for you. While this is convenient and allows you to rapidly prototype and create games with a greater ease, it also comes as a performance trade-off. If you'd like to work with data types you'll need to try another language that fits your needs. |
In response to Lavitiz
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Lavitiz wrote:
[snip]As I said to Mr_Goober, I did not post this in "Feature Requests" by accident. |
I don't really want to derail this, but I should note that BYOND really isn't in active development outside of the webclient. We will eventually open-source it and people can play with enhancement foo like this.
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In response to Tom
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Tom wrote:
I don't really want to derail this, but I should note that BYOND really isn't in active development outside of the webclient. We will eventually open-source it and people can play with enhancement foo like this.Thanks for the frank answer. It helps a lot. |
Yes, lists cannot be derived. If a list should be inherited, it can still be done so by composition: