ID:171066
 
Hey all you fellow BYONDers!
I just downloaded Lummox Jr.'s fantastic SwapMaps library, Excellent stuff by the way, I never knew BYOND could do that, But wanted to ask a teeny question I couldn't quite figure out.

How do you save the main 'made at compile time' map, the one that isn't generated by swapmap?, Whenever I go to a swapmap and try to go back to "Test" (The name of the main world .dmi file) it can't find it!, Any tips on how to do this would be welcome.
Thanks in advance!

-Dale
Well, the main made at compile time map should start at zlevel 1. You could also use tags or a special object type that allows you to locate specific levels/locations.