mob
proc
Music()
src<<sound('Psychopath.wav',0,volume=60)
src<<sound('Dead_Ringer.wav',0,volume=60)
Is the only way to add spawn(sound.min)like this for example:
mob
proc
Music()
src<<sound('Psychopath.wav',0,volume=60)
spawn(1500)
if(src) src<<sound('Dead_Ringer.wav',0,volume=60)
Im just asking because if I add a lot of diffrend sounds in game the code looks like this nd its kinda messy
mob
proc
Music()
src<<sound('Psychopath.wav',0,volume=60)
spawn(1500)
if(src) src<<sound('Dead_Ringer.wav',0,volume=60)
spawn(1500)
if(src) src<<sound('evil_clown_laugh.wav',0,volume=60)
spawn(1500)
if(src) src<<sound('Monster_Roar.wav',0,volume=60)