/*
These are simple defaults for your project.
*/
world
fps = 25 // 25 frames per second
icon_size = 32 // 32x32 icon size by default
view = 6 // show up to 6 tiles outward from center (13x13 view)
// Make objects move 8 pixels per tick when walking
mob
step_size = 8
obj
step_size = 8
world/New()
world.log << file("c:\\iamalog.log")
world.log << "ahhh"
world.log << file("c:\\iamalog2.log")
world.log << "ahhhh!"
world << world.log
Setting world.log to a file at runtime on windows doesn't seem to work atleast for the ss13 codebase found here http://github.com/d3athrow/vgstation13 bleeding-edge branch
edit: Added a snippet that you can use, the text lines ahhh and ahhhh! are sent to the world.log but world.log isn't being logged to iamalog.log nor iamalog2.log