ID:1728020
 
Just wanted to see what you guys thought, I was thinking something simple and to the point lol.

This isn't what it will actually look like, just an idea of how to have the layout, I will post the final version once I get it done.

That's a pretty big experience ball, lol
Yeah.. I never tried to design my own HUD setup before lol.
In response to Chwgt
Chwgt wrote:
Yeah.. I never tried to design my own HUD setup before lol.

Typically on a hud a large ball like that would represent HP, with another ball the same size representing mana. If not, then the large ball would probably just contain the player's face. I'm assuming the reason they are made big ( in the HP and MP case ) is because those are the two most important stats to keep track of during combat, and so they need to be the most visible. In your hud, health and spirit ( which I'm assuming is your game's equivalent to mana ) are actually less visible than some of the not-so-important information.
Didn't think about that. Xyberman had a good idea with the Pillars of Hercules for the Life and Spirit Energy gauge. But I haven't figured out a way to make them that I like.

I'll think of something eventually lol, thanks for the input.