ID:172915
 
Related Post:
http://www.digitalbyond.org/viewtopic.php?t=68

I didn't want to post twice and I didn't want to wait for the foot traffic on digitalBYOND to pick up. I figured this was a good way to post in both places. I won't do this again.

tsfreaks
Did you change swapmaps_mode to use .txt files? I had problems using layered turfs with that setting, but everything worked fine when i set it back to its default value, which makes it use .sav files. Note that i wasn't getting the same error that you got, in fact i didn't get any errors while compiling. The problem was that some of the turfs weren't showing up in the game.
In response to Sarkhan (#1)
Additional information. It is a runtime error. It occurs when I run the SwapMaps demo's LoadMap command on my recently converted map. The map gets converted into a text file so I do want to use the TEXT mode. To give you an idea of what I see. After I use LoadMap, I get the error but I can still use JumpToMap. When I do, I see the bottom half of my map that contains all the single layer turfs. About half way up is when I hit the first multi-layered turfs. From that point on, the map is black including the first multi-layer turf.

Sooo...

I changed a couple of things and now I have different results.

I moved a turf into its own .dmi file and changed it to be an object. Now that its an object AND in its own .dmi file it shows up on the map and I don't get any runtime errors.

Questions:
How do I get multi-layered turfs to work with Swapmaps?

How do I get .dmi files with multiple turfs to work?
[EDIT] - I figured out why I couldn't get multiple turfs in the .dmi working. Newbie mistake.

Thanks,
tsfreaks