- Take the icon, change the color using the DM procs, reshow it.
- Create a different set of tiles with the color change and just switch between icon states.
- Both of the above are about the same, just exchanging CPU usage for disk space, or vice-versa.
Sep 25 2003, 3:13 pm
Lets say you have a small collection of tiles that you are going to show to a player by adding them to usr.client.images. Then, you want to change one of the colors in each of the tiles. Which of the following would be fastest for a user connected via a slow connection during runtime (assuming that its possible to do these):