world
name = "My first game"
turf = /turf/floor
Code: Player.dm
mob
icon = 'player.dmi'
Login()
usr.Move(locate(2,3,1))
world << "[usr] has logged in!"
usr << "Welcome back!"
Code: turfs.dm
turf
floor
icon = 'floor.dmi'
wall
icon = 'wall.dmi'
density = 1
Code: verbs.dm
mob
verb/say(msg as text)
world << "[usr] says: [msg]"
Problem description: Hi i was trying to follow the tutorials on how to program in byond. I've looked through it many times and can not find what i did wrong but when i run the game the arrow keys do nothing and i can't run around. Code compiles with zero errors or warnings and the map and player appear like they are supposed to. Also the arrow keys work in any other byond game i try to play.
I separated the code into their own separate files to be more organized. The problem happens the same if its in one file or five.
Take a screenshot of your map so we can see what the map looks like.
Edit: I'm pretty sure Login() requires a call to the parent proc, and should look like this: