obj/overlay
number
icon = '1.dmi'
mob/player/Wear_One()
for(var/obj/shooter/O)
O.overlays += /obj/overlay/number
world << "test"
Problem description:Ok so Im trying to make a counter for my rock training that will display the number of rocks you catch on an turf. The above is me testing the overlay on an obj.
The hardest part I need help with is finding how to get a several digit number to display in order. For example
I've caught 1234 rocks. I will give an x,y,z for the number 4 to overlay. Then can give instructions for the number 3 to overlay the turf to the left of that. Then so on and so on.
Im not sure how to extract and handle the caught number of rocks so that I can tell it which number to display and where.
I dont want All the code. I just need help to learn how this works. Code snippets or commands I should refer too. Thanks for all your help :)
Have you already decided against using maptext? That would be easier, although I suppose it may not fit your needs.