ID:1774477
 
Resolved
mob.sight did not work correctly in the webclient. (NOTE: SEE_PIXELS is not yet supported.)
BYOND Version:507.1274
Operating System:Windows 7 Home Premium
Web Browser:Chrome 40.0.2214.93
Applies to:Webclient
Status: Resolved (508.1287)

This issue has been resolved.
Descriptive Problem Summary:
Sight doesn't work with the web client (SEE_SELF flag).
Numbered Steps to Reproduce Problem:
Use the verb below while running the web client.
Code Snippet (if applicable) to Reproduce Problem:
mob
verb
_invisibility()
alpha = 128
invisibility = 1
sight |= (SEE_SELF)

sleep(100)

alpha = 255
invisibility = 0
sight &= ~(SEE_SELF)


Expected Results:
I expected the mob to turn transparent, invisible, then allow the user to see their self. (this happens with Dream Seeker)
Actual Results:
The user cannot see their self.
Does the problem occur:
Every time? Or how often?
This happens every time.
In other games?
In other user accounts?
On other computers?

When does the problem NOT occur?

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)

Workarounds:

Descriptive Problem Summary:
This issue is present as of the 507.1284 build. There is no problem when playing via the Dream Seeker.

Making a player BLIND to mobs with the sight var doesn't work.


Numbered Steps to Reproduce Problem:
Load this demo into the webclient and click on the "Mob_Sight_Var_Test" verb to see the bug: http://files.byondhome.com/SilkGames/bugs/ NEStalgiaWebclientBugs_v1_src.zip


Code Snippet (if applicable) to Reproduce Problem:
From the linked demo:
src.sight |= (BLIND|SEE_TURFS|SEE_OBJS)
Lummox JR resolved issue with message:
mob.sight did not work correctly in the webclient. (NOTE: SEE_PIXELS is not yet supported.)