How could I randomly get the players status to generate upon logging into the game so that I don't have to set all the players stats (Which I currently have) and so that it gives more of a feel to the game and not set so people wont pick certain characters because of the characters abilities.
--Lee
ID:178251
Jun 4 2002, 9:55 pm
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Jun 10 2002, 9:11 pm
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mob
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In response to FireEmblem
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FireEmblem wrote:
mob I have already done this, but it should be src and not usr ^_~ --Lee |
In response to Mellifluous
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It doesn't make a difference in Login() because src and usr are generally the same thing (unless you're calling Login() from some other proc, for whatever reason...)
Anyway, if you've already done that, what kind of randomness are you looking for? |
In response to Foomer
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Beleive it or not, I've had problems with using usr in login() for that very reason -- I ended up calling it somewhere else! Ever since then, I've always kept usr and src strait.
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In response to Foomer
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Foomer wrote:
It doesn't make a difference in Login() because src and usr are generally the same thing (unless you're calling Login() from some other proc, for whatever reason...) I have all my randomness sorted out, I posted alittle bit ago about a problem I had and still have now with it. The stats get randomated and generated for the player, but, when he/she starts the game or lands on the 'turf' to play the game, the stats get reset to "0". --Lee |
In response to Lord of Water
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have you tried ranomisizing it after it creates you? im not to good at this so i wouldn't be able to show you.
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In response to Redslash
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Redslash wrote:
have you tried ranomisizing it after it creates you? im not to good at this so i wouldn't be able to show you. I'll have a bash at this and then I'll tell you if it works or not, if it does you will find 10 Dimes in your wallet ;) --Lee |
In response to Redslash
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Sorry, still no use :S
Doesn't save them, and I didn't get what Zagreus said so it might be awhile before the randomated stats fully work... --Lee |