hmm, Ive been trying, code be dyin(sp?), but how exactly would i make the water pull me where-ever it is? I need to know because I made a slide for "Branks' Water Park" in my chatroom...Here:
turf
water
icon = 'tiles.dmi'
icon_state = "water"
ID:178261
Jun 3 2002, 5:11 pm
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Jun 3 2002, 5:17 pm
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Give water a direction. Then, when you've Entered(), have the usr take a step in that direciton (look up the step procs in the F1 menu)
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Branks wrote:
hmm, Ive been trying, code be dyin(sp?), but how exactly would i make the water pull me where-ever it is? I need to know because I made a slide for "Branks' Water Park" in my chatroom...Here: For a basic way, do this. mob/var/paralyze = 0 mob/Move() if(usr.paralyze == 1) return else ..() turf water icon = 'tiles.dmi' icon_state = "water" Entered() usr << "The water sweeps you down stream.." usr.paralyze = 1 usr.x-=1 sleep(3) usr.x-=1 sleep(3) usr.x-=1 usr << "you wash up on shore." usr.paralyze = 0 - RaeKwon |
In response to Sariat
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Sariat wrote:
http://www.byond.com/hub/Sariat/BYONDcodeclient I gotta second that - this library should be exactly what you are looking for... |